Cyborg Space in Indie Games

While reading Donna Haraway’s “A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century,” which was published in 1984, I was struck by her analysis of what video games represented during the time she was writing: “Technologies like video games and highly miniaturized televisions seem crucial to production of modern forms of ‘private … Continue reading Cyborg Space in Indie Games


Virtual Weaving and Approaching Visual Data

After our class discussion on intersectional feminist technologies, I was struck by the way in which the mediation of data influenced our interpretation. TheGirlEffect's "Case Study: HarrassMap - Changing Attitudes to Harassment and Assault in Egypt" worked as visual data by connecting research with illustrations, graphs, and an accessible/educational aesthetic. Though we commented on the … Continue reading Virtual Weaving and Approaching Visual Data

#Syllabus Overview

Lisa A. Monroe, in her article “Making the American Syllabus: Hashtag Syllabi in Historical Perspective,” outlines briefly the genesis of the #Syllabus as a form of social/communal education. The form replicates practices of activists from the past (ex: The Women’s Twentieth Century Club) in that it circulates texts written about oppressed groups by members of … Continue reading #Syllabus Overview